tag:blogger.com,1999:blog-3094937232522894470.post1050698038671927832..comments2024-03-28T03:39:41.417-07:00Comments on Beyond the Black Gate: How I HexcrawlAlhttp://www.blogger.com/profile/01682401446176099294noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-3094937232522894470.post-75477682010115356822019-10-07T06:25:43.779-07:002019-10-07T06:25:43.779-07:00Being a vampire is not what it seems like. It’s a ...Being a vampire is not what it seems like. It’s a life full of good, and amazing things. We are as human as you are.. It’s not what you are that counts, but how you choose to be. Do you want a life full of interesting things? Do you want to have power and influence over others? To be charming and desirable? To have wealth, health, and longevity? contact the vampires creed today via email: Richvampirekindom@gmail.comJerome Samsonhttps://www.blogger.com/profile/00886505335771600600noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-55248245786820155622019-05-07T05:27:00.702-07:002019-05-07T05:27:00.702-07:00You can check content from your own web site to cr...You can check content from your own web site to create positive no one else has been rending you off!<br /><br /><a href="https://www.seotoolserp.com/blog/plagiarism-checker-free" rel="nofollow">Plagiarism checker free</a><br /><br /><a href="https://www.seotoolserp.com/blog/plagiarism-checker-online" rel="nofollow">Plagiarism checker online</a><br /><br /><a href="https://www.seotoolserp.com" rel="nofollow">Plagiarism detector free</a><br /><br /><a href="https://www.seotoolserp.com" rel="nofollow">Seo Tool Serp</a><br /><br /><a href="https://live-cricket.org/" rel="nofollow">live cricket streaming</a><br /><br /><a href="http://k-show123.net/" rel="nofollow">K show 123</a>Plagiarism checker freehttps://www.blogger.com/profile/17358887814466413308noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-28900984337397095352009-12-09T11:02:12.871-08:002009-12-09T11:02:12.871-08:00I bet a programmer could make an encounter generat...I bet a programmer could make an encounter generator for hexes. A DM could select the type of terrain and the lvl/# of encounters, then the code could output monsters and maybe even some art.Lee Bhttps://www.blogger.com/profile/06698873084592329937noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-27212932480824963932009-12-05T12:23:31.243-08:002009-12-05T12:23:31.243-08:00Great stuff indeed, and timely--my next D&D ga...Great stuff indeed, and timely--my next D&D game is set to be a bit of a mini-hexcrawl in the Wilderlands too!<br /><br />I like the switch from miles to leagues on the hex scale; I may have to use that.<br /><br />And like others have said, the use of iconic monsters is a great idea. I use the encounter table Kellri assembled in his Encounter Reference PDF, and I think I'll use this idea whenenver "Encounter" comes up on the table.<br /><br />Thanks!David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-49090876659057098792009-12-04T17:23:45.876-08:002009-12-04T17:23:45.876-08:00Interesting emergent behavior with the one monster...Interesting emergent behavior with the one monster type/small area system, I'll have to experiment with that.Blairhttps://www.blogger.com/profile/10884401206802336531noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-54812392790573689842009-12-04T15:46:26.595-08:002009-12-04T15:46:26.595-08:00Wonderful stuff, Al. It's lovely to see anothe...Wonderful stuff, Al. It's lovely to see another DM's take on a familiar region of the Wilderlands. My PC's recently headed north from Zothay, inbound to the Citystate, as caravan guards. Travelling with the caravan was a mysterious covered wagon full of Sathar cultists of Tsathoggus, migrating to the Mermist Marshes due to the blossoming population of those same Lizardmen. Intrigue ensued when fellow traveller's began disappearing in the night. The crumbling Old South Road is certainly iconic in my campaign...Ragnardbardhttps://www.blogger.com/profile/07030864863966607087noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-26295555542001035802009-12-04T07:36:02.875-08:002009-12-04T07:36:02.875-08:00thanks, Al. I appreciate the clarification. I like...thanks, Al. I appreciate the clarification. I like your strategy a great deal.Rickhttps://www.blogger.com/profile/09581075774319858322noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-83035290842431165472009-12-04T07:27:41.501-08:002009-12-04T07:27:41.501-08:00Very insightful, thanks for this post.Very insightful, thanks for this post.bliss_infintehttps://www.blogger.com/profile/12433733609487959653noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-13598357313799469542009-12-04T07:06:06.144-08:002009-12-04T07:06:06.144-08:00I should also note that while a lot of DMs will pr...I should also note that while a lot of DMs will prep a wandering monster table for a region with say a half-dozen monsters, I really like picking one monster type per small area. When the players catch on, they start to come up with all kinds of ways to avoid, trap, exploit, or gain some sort of combat advantage over the local predators/pests. Its amazing how a little thing like this can really get players invested in their campaign setting.Alhttps://www.blogger.com/profile/01682401446176099294noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-88171945207674925592009-12-04T07:02:03.487-08:002009-12-04T07:02:03.487-08:00@Rick - The percentage chance is *typically* for a...@Rick - The percentage chance is *typically* for an encounter with the prevailing monster type of the area. If I'm bored with that, or want a non-combat encounter like a traveling tinker or a freak thunderstorm or whatever, then I can change things up pretty arbitrarily;) I use a *lot* of randomization, but typically before a session, during prep, rather than in-game, unless the players have gotten extremely far off the beaten path, which does happen.<br /><br />Even in those cases, I usually have a pretty big backlog of sandbox/hexcrawl stuff that went unused in previous sessions/campaigns. It pays to keep a notebook or campaign journal - I often create more stuff then I need for a given session, and the leftovers give me lots of material to handle surprises with.Alhttps://www.blogger.com/profile/01682401446176099294noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-71945283457856082402009-12-04T06:33:04.971-08:002009-12-04T06:33:04.971-08:00actually a question does occur to me .... the perc...actually a question does occur to me .... the percentage chance for encounter, is that for the iconic monster/npc of that hex, or for *any* random encounter (of which the iconic might be one). In other words, how do you incorporate random tables into this formula (or maybe you don't)?Rickhttps://www.blogger.com/profile/09581075774319858322noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-20496479963519915032009-12-04T06:30:43.902-08:002009-12-04T06:30:43.902-08:00indeed it is, Rob (and Al). I appreciate this prim...indeed it is, Rob (and Al). I appreciate this primer a great deal.<br />-GelegRickhttps://www.blogger.com/profile/09581075774319858322noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-1753419201034977992009-12-04T05:40:53.747-08:002009-12-04T05:40:53.747-08:00Thanks this should be helpful to a lot of folks.Thanks this should be helpful to a lot of folks.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.com