tag:blogger.com,1999:blog-3094937232522894470.post4659728958437289075..comments2024-03-28T03:39:41.417-07:00Comments on Beyond the Black Gate: The Folly of "Realistic" RulesAlhttp://www.blogger.com/profile/01682401446176099294noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3094937232522894470.post-31978697153594086882010-04-04T22:34:58.106-07:002010-04-04T22:34:58.106-07:00Hey, wandering through at a late date:
"If y...Hey, wandering through at a late date:<br /><br />"If you've played Runequest, you are aware that one of the ways the designers tried to make this system more realistic was to include a detailed hit location system for attacks suffered by the character, and a distribution of the character's total hit points among those locations..."<br /><br />Don't forget that OD&D itself had the same thing (at least optionally), in OD&D Vol-2, Dave Arneson's Blackmoor supplement.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-2063949723016074462009-05-21T11:07:31.361-07:002009-05-21T11:07:31.361-07:00hah! thats great!hah! thats great!Alhttps://www.blogger.com/profile/01682401446176099294noreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-56624609918171536152009-05-21T09:11:25.947-07:002009-05-21T09:11:25.947-07:00last number on that link is "8" For som...last number on that link is "8" For some reason I could not C&P the link here.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-57091028441217220112009-05-21T09:09:55.564-07:002009-05-21T09:09:55.564-07:00I believe the April 1982 "episode" of P...I believe the April 1982 "episode" of P&D is quite approriate to the subject in question. You can find it at www.airshipentertainment.com/growfcomic.php?date=20070408<br /><br />enjoy :O)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-35103051386058118262009-05-20T10:48:55.671-07:002009-05-20T10:48:55.671-07:00Also, regarding the coin flip: Just today Original...Also, regarding the coin flip: Just today Original Edition Fantasy quoted Einstein: "Everything should be made as simple as possible, but not simpler."<br /><br />Abstract hit points and armor class as part of abstract combat system: simple.<br /><br />Flip coin to see if you clear the dungeon level or die: TOO simple.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3094937232522894470.post-15268397563348656862009-05-20T10:44:56.465-07:002009-05-20T10:44:56.465-07:00Why flip a coin in the Hero vs Monster battle? I'm...Why flip a coin in the Hero vs Monster battle? I'm the gamemaster. I'll just *tell* you who live and dies. ;)<br /><br />Agreed 100% on the beauty of simple playable rules trumping pseudo-realism.Anonymousnoreply@blogger.com