Thursday, March 4, 2010

Happy GM's Day!


Don't forget to give your DM (or GM) a hug (or pint of Guinness) today. He (or she) is probably really tired (or brain-fried) from providing you with fantastic adventure and derring-do every month (or week) so let him (or her) know you appreciate it!

Also, don't forget why today is GM's Day.

Tuesday, March 2, 2010

BtBG Reader goes shopping!




Last month yours truly suffered a birthday, but the pain of aging yet another year was assuaged somewhat by a very respectable stack of bookstore giftcards!

Above are my first three acquisitions, Glen Cook's "Swordbearer", a book I read back in middle school and am looking forward to revisiting its dark Sword & Sorcery feel, "Shadowline", book one of Cook's Starfishers trilogy, which have long been out of print and I've never read, and a new Tor edition of Moorcock's "Jewel in the Skull", with very nice interior illustrations. I'm a sucker for interior illustrations. If you haven't read the Hawkmoon stuff yet, "Jewel in the Skull" is a great example of mixing dark fantasy with weird science fiction.

Thursday, February 25, 2010

Ha!


Not gaming related, but after nearly two weeks of watching the olympics I've seen these commercials enough (oh god not again) to mock them mercilessly... but not as good as this lady does:

Link here.

Wednesday, February 24, 2010

The High Fantasy Campaign


I think after so many years of having game companies focus on "High Fantasy" themes (Dragonlance, Greyhawk Wars, to name a couple), its only natural that the OSR, so far, has typically swung in the other direction, favoring darker Sword & Sorcery themes and inspirations. A quick glance at Gary's infamous Appendix N reveals that Sword & Sorcery was a far bigger influence in "the beginning" than High Fantasy, and motivationally, the game rewards picaresque edpisodes far more often than grand quests anyways.

But that's not to say that High Fantasy gaming is without merit. Far from it. Enough folks enjoy the genre that I suspect its only a matter of time before the OSR starts to produce some cool material to specifically support High Fantasy themes oo.

In the meantime, here's a quick and dirty method to develop your own High Fantasy campaign:

Episode 1: Red Dawn. In this adventure, the PCs are generated, and are considered to be relatively naive villagers going about largely peaceful lives. Then the forces of the "dark lord" appear and the party must band together to help defend their homes in a running set-piece battle. Whether successful or not, something must be done about this villain!

Episode 2: We're off to see the Wizard. This would be a short wilderness adventure, wherein the PCs get to see firsthand the deprivations the dark tyrant's forces are inflicting upon the lands, on their way to consult the wise loremaster.

Episode 3: I wonder if he means old Ben Kenobi? The PCs meet with the wise loremaster, the Elrond of the campaign setting, who fills them in on the dark lord's history, the obligatory prophecy of his fall, and where to find the great artifact that will enable his downfall.

Episode 4: Excalibur! In this adventure, the party must travel to the campaign setting's premier dungeon, and plumb its depths to recover the great artifact.

Episode 5: One does not simply walk into Mordor. In this wilderness adventure, the party must venture into the lands of the dark one, hounded at every step by his most powerful servants, who by now should be aware that the powerful artifact is in the party's hands.

Episode 6: Nottingham Castle. Not wanting to deal with the huge evil army camped out in front of the dark lord's abode, the PCs must win their way in through duplicity or through a back door. The basements and sewers of the dark tower may be a dungeon adventure in their own right.

Episode 7: There can be only one! The final part of the campaign, a magnificent set-piece combat wherein the PCs at last face their nemesis and his most trusted guardians. Will they save the realm, or doom it?

There you have it, seven easy steps. Two set-piece battles, two dungeons, two wilderness adventures, and some cool "show off my campaign world's history" exposition thrown in for good measure. Some DMs might enjoy letting the characters level up after every episode, rather than tracking experience the traditional way, a method perhaps justified by the narrative they are participating in.

Keeping the episodes as fast, open-ended, and loose as possible will go a long way towards avoiding too much of a rail-roady feel, as well as letting the players know up front what sort of a campaign they're in for. Avoid planning too many details in advance, and you can even enjoy a bit of the shared worldbuilding so well facillitated by sandbox play. Also, if the party's quest is successful, you might get to enjoy another neglected element of D&D, the "endgame" where they set up their own baronies to help rebuild their shattered homelands.

Tuesday, February 23, 2010

Gold Pieces












New Judges Guild stuff on the Horizon?

New Judges Guild Stuff on the Horizon?

There are rumors...

Monday, February 22, 2010

Random Table - Quick NPC personalities


It can get tiring trying to come up with personalities for every Tom, Dick, and Harry man-at-arms your party hires, so here's a way, with a couple of quick rolls, to turn them into Tom the Impartial, Dick the Bewildered, and Harry the Depressed.

Ah, that's better! :)

Quick NPC Personalities (d6)
1-3 Table 1
4-6 Table 2

Table 1 (d100)
1.adaptable
2.adorable
3.agreeable
4.alert
5.alluring
6.ambitious
7.amused

8.boundless

9.brave

10.bright

11.calm

12.capable

13.charming

14.cheerful

15.coherent

16.comfortable

17.confident

18.cooperative

19.courageous

20.credible

21.cultured
22.dashing

23.dazzling
24.debonair

25.decisive
26.decorous

27.delightful

28.detailed
29.determined

30.fabulous
31.fair
32.faithful
33.fantastic
34.fearless
35.fine
36.frank
37.friendly
38.funny
39.generous
40.gentle
41.glorious
42.good
43.happy
44.harmonious
45.helpful
46.hilarious
47.honorable
48.impartial
49.industrious
50.instinctive
51.jolly
52.joyous
53.kind
54.kind-hearted
55.knowledgeable
56.level
57.likeable
58.lively
59.lovely
60.loving

61.punctual
62.quiet
63.receptive
64.reflective
65.relieved
66.resolute
67.responsible
68.rhetorical
69.righteous
70.romantic
71.sedate
72.seemly
73.selective
74.self-assured
75.sensitive
76.shrewd
78.silly
79.sincere
80.skilful
81.smiling
82.splendid
83.steadfast
84.stimulating
85.successful
86.succinct
87.talented
88.thoughtful
89.thrifty
90.tough

91.unbiased
92.unusual
93.upbeat
94.vigorous
95.vivacious
96.willing
97.wise
98.witty
99.zany
100.zealous


Table 2 (d100)
1.abrasive
2.abrupt
3.abusive
4.afraid
5.aloof
6.ambiguous
7.angry
8.annoyed
9.anxious
10.arrogant
11.ashamed
12.awful
13.belligerent
14.bewildered
15.boorish
16.bored
17.callous
18.careless
19.clumsy
20.combative
21.confused
22.cowardly
23.crazy
24.creepy
25.cruel
26.cynical
27.dangerous
28.deceitful
29.defeated
30.defective
31.defiant
32.demonic
33.depressed
34.deranged
35.disagreeable
36.disillusioned
37.disturbed
38.domineering
39.draconian
40.embarrassed
41.envious
42.erratic
43.evasive
44.evil
45.faded
46.fanatical

47.fierce
48.filthy
49.finicky
50.flashy
51.flippant
52.foolish
53.forgetful
54.frantic
55.fretful
56.frightened
57.furtive
58.greedy
59.grieving
60.grouchy
61.gruesome
62.grumpy
63.guarded
64.gullible
65.helpless
66.hesitant
67.homeless
68.horrible
69.hungry
70.ignorant
71.ill
72.irresolute
73.jealous
74.jittery
75.lacking
76.lazy
77.lonely
78.malicious
79.materialistic
80.mean
81.mysterious
82.naive
83.nasty
84.naughty
85.nervous
86.noisy
87.obnoxious
88.outrageous
89.panicky
90.pathetic
91.possessive
92.quarrelsome
93.repulsive
94.venomous
95.volatile
96.voracious
97.vulgar
98.weak
99.wicked
100.worried

LinkWithin

Related Posts Plugin for WordPress, Blogger...