Thursday, November 3, 2011

Class: Musketeer


Ok, so I love Musketeer movies.

The Musketeer, in the most basic form, was an infantryman with a matchlock musket. The version detailed below, however, is more closely modeled on the version made popular by literature and film, the French Musketeer. This Musketeer, rather than a basic lineman of the infantry, was typically a member of some lower noble house who served as one of a unit whose mandate was the direct personal protection of the king. While known for their fighting skill, they were better known for their elan, personality, and panache. Eventually, they became popular enough to become a threat to the King's rivals, and the position would eventually be drummed out of existence under the guise of budgetary cuts.

For our purposes, the class is somewhat of a swashbuckler, a rogue, a bon vivant, and romantic sensualist, albeit with a heart of gold, and a code of honor.

Musketeer
Primary Ability: Dex and Cha (13+ in both adds 5% xp)
HD: 1d6+2 hp / lvl
Armor / Shield: Special
Weapons: Any
Save as: Fighter of equivalent level

LVL - XP
1 - 0
2 - 2250
3 - 4500
4 - 10000
5 - 20000
6 - 40000
7 - 75000
8 - 125000
9 - 250000
10 - 500000

Special Abilities

Nimble Fighter - The Musketeer relies more on his agility than brute strength in combat. Consequently, the Musketeer uses his Dexterity modifier for to-hit and damage.

Cutting Repartee - Known for having a tongue equally sharp as his rapier, the Musketeer can goad enemies into reckless attacks. At the start of the round, the Musketeer taunts his enemies. If they fail their save (negatively modified by the Musketeer's Charisma modifier), they automatically win initiative, but suffer a -3 penalty to Armor Class for the rest of the round. If they succeed at their save, the initiative order proceeds normally.

Artful Dodger - When lightly armored, or not armored at all, a Musketeer adds 1/2 his level (rounded down) to his armor class.

Main-Gauche - A Musketeer may wield a small light weapon, such as a dagger, in his off-hand in place of a shield, to receive the standard +1 bonus to armor class. At the referee's discretion, improvised items such as table legs and candelabra may be employed for this purpose as well.

Special Equipment

Rapier (30gp) - This is a narrow-bladed long-sword with a protective basket-hilt that well-suits the Musketeer's agile combat style. It typically does 1d6 points of damage, but on a natural roll of 18-20, a hit on some vital spot has occurred, and damage increases to 2d6.

Leather Doublet (50gp) - This stiff doublet has not only been designed to offer a Musketeer the greatest range of mobility and arm movement, it is also made with the most desirable latest fashion trends in mind. It offers the same protection as Leather Armor.

Steel Breastplate (110gp) - This is an ornately etched breastplate of the lightest steel available, designed for both mobility and protection of the soft vital organs. It offers the same protection as Chain Mail.

Musket (35gp) - The musket is a match-lit projectile weapon. It is devastating at close range (060' or less), being +1 to hit, and doing 3d6 points of damage. At further ranges it is much less effective, being -3 to hit, and doing only 1d6 points of damage. Ammunition is expensive (5gp for 1 shot worth of ball, powder, and stuffing) and in some areas, hard to come by.

4 comments:

  1. Nicely done! Seems fun and easily integrated.

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  2. Nice. I'm a fan of the Musketeer of pop culture, too. I wish we had a film that really did Dumas's wonderful novel justice.

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  3. Beautifully parsimonious, plus extra points for Oliver Reed :)

    word verification: beers

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