Thursday, September 20, 2012
The original "Adventure Path"
Typically, this "Path" consisted of:
T1 The Village of Hommlett
T2-4 The Temple of Elemental Evil
G1 Steading of the Hill Giant Chief
G2 Glacial Rift of the Frost Giant Jarl
G3 Hall of the Fire Giant King
D1 Descent into the Depths of the Earth
D2 Shrine of the Kuo Toa
D3 Vault of the Drow
Then, after D3, there would be some sort of foray into the Abyss or Hell, and big showdown between the party and every single damn Demon Lord or whatever in the MM.
Occasionally, there were variants of this sequence, such as running through the Saltmarsh triligy, followed by the Slavers quartet, but these would still lead back to the "holy" Giant and Drow modules.
In a way, I guess it was like playing a tough video game over and over - we never got particularly tired of playing those adventures, and it was fun to test new ideas and new characters on these challenging scenarios.
I've lamented before the lack of a "flagship" adventure for the OSR - with so many great retro-clones of D&D's various iterations out there, it's surprising that there has yet to emerge that universal adventure (or series of adventures) that everyone has played, with multiple characters.