Monday, February 8, 2010

The Mapless Maze


I dislike mapping out mazes, so I use this little random maze generator instead. The PCs enter at area 1, and pick where to go from there, but the results are randomly generated on a d6 (for instance, the players say "we take the door on the left", and you roll a d6 and consult the table to see where they actually end up). Whether you allow players to backtrack or roll for yet another random location is up to you!

The mazes are unique every time, and can be very short or never-ending depending on the luck of the dice. Feel free to substitute new area descriptions if the originals get stale. And its fun seeing what the players come up with when they map it out.

Keep in mind, mazes of this sort do not obey natural laws, and are best placed in locations that abut the Mythical Underworld. Magic of the trail-finding sort is largely useless in the maze, but more potent divinations allow the use of a 1d4+2 instead of a d6, which will usually result in a shorter maze.

Area 1 - You enter a 20' square room, with doors strait ahead and to the left and right. Each of them is marked "entrance" in dwarven, orcish, and common. (Roll d6: 1-2 ( go to Area 2), 3-4 (Area 3), 5 (Area 4), 6 (Area 5)).

Area 2 - You enter a 60' long hallway, which ends at another hallway running left and right. (Roll d6: 1 (go to Area 1), 2-4 (Area 4), 5-6 (Area 6).

Area 3 - You enter a 40' long corridor that beds slightly to the left. Just beyond the curve, the hall ends in a wooden door. (Roll d6: 1 (go to Area 1), 2-3 (Area 2), 4-5 (Area 4), 6 (Area 5).

Area 4 - You enter a 100' long hall that dead ends. A trap door is visible in the ceiling just above the dead end (and a secret door is off to the left). (Roll d6: 1 (go to Area 1), 2-3 (Area 7), 4-6 (Area 9).

Area 5 - You enter a 40' hexagonal chamber with a low ceiling painted to look like a constellation-filled night sky. There is a door in each wall, including the one you came in. (Roll d6: 1 (Go to Area 2), 2 (Area 3), 3 (Area 6), 4 (Area 7), 5 (Area 8), 6 (Area 9).

Area 6 - You enter what appears to be a 100' long natural cavern with (1d6) natural alcoves leading off in different directions. Pale lichens glow on the walls and ceilings, and a pool has formed in the center. (Roll d6: 1(Area 2), 2(Area 3), 3(Area 7), 4-5(Area 8), 6(Area 10).

Area 7 - You follow a winding 80' corridor that ends in a stairway going (d6: 1-3 up, 4-6 down). The stairs are slippery with blood! (Roll d6: 1(Area 1), 2(Area 3), 3(Area 6), 4(Area 7), 5 (Area 8), 6 (Area 9).

Area 8 - You enter a 60' circular chamber carved in bas relief of marching soldiery. There are two doors opposite you, a trap door in the ceiling, and a stairwell spirals down from the center of the floor. (Roll d6: 1(Area 4), 2(Area 5), 3(Area 6), 4(Area 7), 5(Area 8), 6(Area 9).

Area 9 - You march 60' down a corridor to a crossroads, where corridors head off 60' in front of you and to the left a right (50% chance of secret door here too). (Roll d6: 1(Area 1), 2(Area 2), 3(Area 3), 4(Area 6), 5(Area 8), 6 (Area 10).

Area 10 - You enter a cobweb-filled 30' chamber. An iron-bound door opposite you (50% locked, 50% stuck) reads "Exit" in dwarven, orcish, and common. (Roll d6: 1(Area 1), 2-6(Exit the maze!).

Friday, February 5, 2010

In Honor of the Gamer-Friendly Wife (or other Significant Other)!


With Valentine's Day coming up soon, I wanted to take a moment and mention how great it is to have a "gamer-friendly wife".

The amount of bull$%^& she puts up with is simply amazing, including (but not limited to):

-Several tons of Gaming books cluttering the house.
-Several libraries worth of scifi, fantasy, and history books cluttering the house.
-Me typing away at the blog, message boards, and projects until the wee hours.
-Me constantly talking about all of the above.
-Often devoting at least one night a week of our busy lives to a gaming or writing group.
-Helping to rear children that are starting to exhibit signs of wanting to paint miniatures (God help us).
-Me driving off to other states to enjoy games and conventions.
-Going with me to see yet another bad science fiction flick.
-Humoring my idea of a date night being walking around a huge bookstore (ok, she like this too, but still its no sunset walk on the beach) with a cup of coffee.
-Having to know how to separate my toys from the kids'.
-Helping to rear children who are starting to exhibit signs of not wanting to take their toys out of the wrapping because then they're less collectible (God help us some more).
-And so on, ad nauseum!

So thanks, hon!

Anyone else with a gamer-friendly significant other, please give them a shout-out in the comments section :)

Thursday, February 4, 2010

In related news...

Mike Mearls, old-school devotee and a lead designer at WotC for 4E, exhorts folks wanting to design great 4E adventures to "Build your adventures in OD&D":

"Compelling locations, mysteries, puzzles, weird phenomena, *stuff* that the PCs can poke, prod, and inspect. These are all the things that make D&D compelling. They show off the spontaneity, immersion, and creativity that arise in the exchange among players and DM.

In Search of the Unknown is a great example of this effect in action. The dungeon in that adventure is empty of monsters and treasure. The DM is supposed to add that stuff. Instead, it features an overgrown garden of massive mushrooms, a chamber of mysterious pools, hidden chambers, details and color that suggest the dungeon's history, and other elements that make it an interesting place to explore. Reading the adventure, even without monsters and treasures, is fun. You want to know what's in the next room."

More at the link.

Might I suggest WotC re-release some classic editions to help us with that? ;)

Wednesday, February 3, 2010

Don't think the OSR makes waves?


Then take a look at that (above).

That's the forthcoming "red box" edition of what's being called "4E Dungeon's and Dragons Essentials". Ostensibly, "Essential D&D" is going to be a stripped-down, basic version of 4E D&D, with its own players', monsters, and DM's guides to follow to augment the new line. Just how stripped-down its going to be, and whether it will be the introduction to a truly more-rules-lite version of the current edition of D&D, remains unclear.

What is clear, is that this whole old-school gaming thing is getting increasingly noticed. While I'm sure its more fashionable to be cynical and decry the whole "Essentials" thing as merely an effort to sell more splats, pre-painted minis, and trading cards, I'm going to opt for optimism and think that someone, somewhere, at WotC has been doing a little research on what made our hobby the accessible and casual-gamer-friendly phenomenon it once was. Not that I'm predicting it will ever attain early-80's level popularity (like the Rubix Cube and Champale, those days are gone), but its not completely impossible that they're taking a step in the right direction.

Coke "Classic" still outsells every other "exciting new!" soda the Coca-cola corp releases, after all...

Tuesday, February 2, 2010

BtBG Reader does some Epic shopping!


I had a few minutes between meetings downtown today, and got the chance to run into a bookstore I've often passed by but never actually gotten to visit: the Old Editions Bookstore.

What a treasure trove of great old pulp scifi and fantasy! I really was impressed with the collection they have there, and unlike many "used" bookstores, they know what these venerable little books are worth (is that fortunate or unfortunate?). For instance, they had a little Ace double (the kind with two books, back to back and upside down, in one volume) consisting of Leigh Brackett's Sword of Rhiannon backed by Conan the Conqueror for $30!

That's not to say there were no good deals to be found in the store, however, not by a longshot. They had a pretty nice collection of old stuff packed into a "cheap" shelf that I'll have to dig through some day when I have more time to kill.

Of course, I didn't walk out empty handed. In fact, yours truly walked out with a near-complete collection of Epic Illustrated, something I've been dreaming of scoring for years now, for far less than cover price! I've got a lot of reading to do...:)

Monday, February 1, 2010

A modest link.


Go on, you know you want to click it!

Friday, January 29, 2010

The Inks have it!


Well, it looks like it was a landslide in favor of inking. There was an idea to use a blue sharpie on the crystal dice that I liked, I'm hoping that'll "agree" with the crystal better than basic black. For my black set of dice, I'm going to try traditional white crayon and see how that goes.

I'll post some pics when I'm done!