Monday, November 28, 2011
An interesting OSRIC "rule".
So I'm doing a little prep for my soon-to-begin all-new campaign (more details on that in the days to come). We're using OSRIC as the "base" ruleset (and I mean "base", those of us with the original 1E AD&D stuff will be using those books too), so I'm scanning through the OSRIC book, mostly because its a good mainline extrapolation of the various interpretations of AD&D's idiosyncrasies.
At any rate, on page 118 is an optional "Random Experience Variable" rule, which basically states you adjust the xp needed to gain a level by plus or minus 1d20 x the level to be gained. So, if I'm reading this correctly, you're headed toward 5th level, and you roll a 12, the xp you need to to level is plus (50%) or minus (50%) 600 xp. That's an interesting optional rule.
Does anyone know the origin of this rule? Was it a common houserule that I never heard of? When do you figure out what your variable will be, at the start of a new level?
Interesting stuff, so anyone familiar with this please chime in.