Friday, April 17, 2009
WotRP Preview: NPC Mentalist
Mentalist, 3rd level
S9 I11 W14 D10 C7 Ch16
AC11 hp11 Move12 Save13
Powers: Control Person, Somnolence, Mind Reading
Equipment: Arm Bracers, Irradium Pistol, Dagger, Gas Belt, Ammo Pouch, Vorlum Paste, 14augs.
Arun Visk tends to stay moving, from settlement to settlement, avoiding the big cities if at all possible. Visk spent the last 24 years in prison for the confidence trickstering and murder of a rich widow. He presents himself as a sort of elderly wise-man or mentor-figure, though he is in fact a hardened criminal. He likes to travel the Wastelands just to either side of the great canals, within safe reach of civilization, and his preferred targets: elderly, wealthy, infirm merchants. Arun Visk will exersize his mental control to make the merchant his puppet, and tag along until he has taken the business for everything he can. If circumstances allow, he will then murder the merchant and leave his body in the wastes for scavengers to consume. Arun Visk has a secret cache of his ill-gotten wealth hidden near an oasis far out in the wastes. Visk occasionally targets adventuring companies who flash their loot around a bit too much. Visk owns a Tusked Oro (a sort of scaly, three legged, red and orange riding ostrich), which he rides when travelling the wastes.
Tusked Oro: HD 4+1; AC 7; Atk 3 claws (1d6), 1 bite (1d4); Move 15; Save 13; CL/XP 4/120; Special: Rake (extra d6 dmg when all 3 talon attacks hit).