It seems to be the nature of gaming blogs that they are largely DM-oriented. We do a lot of dissecting what makes our games work best, the ideas we have for making them better, campaign setting details, houserules, and, especially in our old-school corner, the "lost secrets" of how the first DMs and game designers made things work. What's often given short shrift, however, is the player's role in all of this.
Is it simply a given that the player's in everyone's groups are just as involved in the development and growth of a campaign's setting and houserules as the DM is? I kind of doubt that.
Personally, I've found that players that are more interactive than reactive are pretty hard to come by. I've DM'd at more than one table where I've felt like some sort of performing monkey, doing my best to provide an engaging game while being met with blank looks and bored expressions while players just wait for me to tell them when to roll some dice.
The best groups I've played with or DM'd have not just been the games that were run the best, or offered the best adventures or settings, they were the games wherein the players were just as interested in developing the game as the DM. My current group, for example, is primarily writers and artists, and the effect they have on the game is profound. They are not shy about expounding on the possible uses of weird magic items they find, they're specific about the things they look for in cities and settlements, they tend to think outside the box when it comes to defeating powerful foes and obstacles...
It makes me wonder if there is a way to quantify what makes the best sort of players - would this help make bored or reactive players more involved in the game? Or would it be seen as an affront to a particular player's creativity? It seems like having a way to briefly describe the players' role in the development of the best campaigns would be a good thing - just as important as providing a good setting, good adventures, and the best suited ruleset.
In the notes or on your own blogs, please tell me a bit about what you like best about, or expect from, the players in your game.