I know, I just can't stop tinkering with this... ;)
But what if there was a way to enjoy all the benefits of non-variable weapon damage, but still get some use out of the variable weapon damage charts, and solve my indecision about how to handle critical hits - all at the same time?
Sometimes the best solutions are the ones "staring you in the face" the whole time.
So, next session, I'm going to continue using non-variable weapon damage, but use the variable weapon damage as the extra damage inflicted with a successful critical hit. So, a dagger, for instance, does an extra 1d4 with a critical hit, wheras a greatsword would do an extra 1d10.
What do you think? Worth a try, or ridiculous?