Tuesday, April 7, 2009

Monsters of the City State

The City State of the Invincible Overlord is a dangerous place already, but here are some more horrid beasts to harry your players with:

Harmakhani Skeletal Guardian

Armor Class: 3 [16]
Hit Dice: 4
Attacks: 1d10
Saving Throw: 13
Special: Fear
Move: 12
Challenge Level/XP: 5/240

These are special skeletal knights crafted and animated by the temple clergy of Harmakhis. They appear as 6' tall skeletons in plate mail, and heft serrated greatswords. Like their lesser brethren, they are unintelligent and only perform the simple tasks assigned them by their creators. Typically found in areas important to the Harmakhani clergy, they are also sold to wealthy buyers from time to time. They will not harm anyone wearing a holy symbol of Harmakhis. Anyone of level one or less must save against the terror they inspire or flee.

Sewer Eel
Armor Class: 6 [13]
Hit Dice: 2
Attacks: bite (1d6)
Saving Throw: 16
Special: diseased
Move: 12 (swim)
Challenge Level/XP: 3/60

These hideous, carnivorous eels infiltrated the City State's sewer system from the Roglaroon less than a decade ago, and have proven to be a horrible nuisance. They can survive in shallow, filthy water, and will attack anything that enters their environment. Their bite can confer a crippling disease (-4 to Str, Con and Dex) if a save is not made. The Overlord has placed a bounty of one silver coin on each of these creatures killed in an attempt to curb their population.

Drake Buzzards
Armor Class: 7 [12]
Hit Dice: 2
Attacks: bite (1d6) or sting (1d4 plus poison)
Saving Throw: 16
Special: poison
Move: 15 (fly)
Challenge Level/XP: 3/60

These foul scavengers are an unsightly cross between a vulture and pseudodragon. Supposedly bred in magical laboratories in attempt to create a creature that would keep the City State a bit cleaner, the creatures have found it easier to prey on beggars, drunks, cripples, and beasts of burden. Their poisonous stinger injects a venom which slows the victim for 1d6 turns, making it easy for flocks of these creatures to run down and eat their prey.

Great Toad of Ixx
ArmorClass: 0 [19]
Hit Dice: 6 (maximum hp)
Attacks: Bite (2d6)
Saving Throw: 11
Special: adhesive tongue, swallow
Move: 12 (hop 30)
Challenge Level/XP: 8/800

The existence of the Great Toad of Ixx has never been proven conclusively, but most folk of the City State swear it exists, and tales of near escapes, or of watching friends be consumed, are common in alehouses and market squares. Rumored to haunt the pleasure parks at night, the Great Toad is pitch black, with rubbery, near-impenetrable skin and eyes that glow like liquid green fire. Once per turn, the Great Toad can shoot its tongue out to a distance of up to 15' and pull a target of man-size or smaller into its gaping mouth and swallow it (swallowed creatures take 3d6 points of damage per round while digesting). The Great Toad can leap distances of up to 30'. It is possible some malign intelligence drives the creature; at any rate it is far smarter than its diminutive cousins. The Great Toad is rumored to have a taste for beautiful young women.

1 comment:

  1. This is such a great campaign setting! I bought the download for City State of the Invincible Overlord and Wilderlands of High Adventure a month ago. I can't wait to run that setting for my S&W campaign!



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