One of the newer concepts introduced to D&D (if I may be forgiven for referring to something that's been around for 10 years as "newer") is the "Feat", basically a special ability a character selects or gains. A Feat typically bestows a bonus to character's combat ability, saving throws, hit points, chance to be surprised, and so on, customize or enhance spells, or even allow a character to do something not normally allowed by class restrictions, such as a cleric using an edged weapon.
This short download is for folks who would like to, or have thought about introducing the concept of Feats to their old-school system of choice. Many of these feats are tweaked from the SRD versions to allow for old-school systems like OD&D, OSRIC, Labyrinth Lord, etc, and there are a few all-new feats designed with those systems' concepts in mind, and a couple I just thought would be fun.
Disclosure - I have yet to play-test these (though I plan to for at least one session next week), so use with caution. I don't think there's anything here that will disturb the "old school vibe" too much, but I could be wrong, so again, please use with caution! Since most old-school campaigns top out at "name" level or so, the rate of feat gain is faster at lower levels than with the newer editions, but feel free to tweak as you see fit.
Download Old School Feats here, and please let me know what you think.